Outside of my day job as a project manager for a construction company, I am an avid gamer with a great passion for "Call of Duty."Solo Strategy GuideScreenshot COD, Black Ops 2You will need an arsenal in order to achieve high rounds in Alcatraz, Mob of the Dead. Many of the objectives can be difficult as the rounds progress. In order to increase your chances of success, it is essential that you complete the objectives as early as I will list the tasks in the order that I will complete them. In order to finish in a timely manner, I will work on several objectives at the same time. The descriptions below will explain how I manage multiple objectives at the same the Zombie Shield Feed the Beast get Hell's Retriever Collect the plane parts Collect the Crystal Skulls Build the Acid Gat Kit Build the plane Upgrade the Blundergat Upgrade Hell's Retriever Upgrade the Blundergat using the Acid Gat Kit Get the Golden Spork Train in the Cafeteria You get 20 points for each grenade you throw in the lava COD, Black Ops 2Feed the Beast in order to get Hell's RetrieverScreenshot COD, Black Ops 2Lower the key by shooting electricity at the electrical COD, Black Ops 2Start a Solo Game in AlcatrazThe first objective on my list is to build the Zombie Shield. I like having the shield because it protects my back and allows me to get out of sticky situations. However, the parts for the shield are located on the Docks and the Citadel will need to open multiple doors which will require us to accumulate some points first. There are two wolf heads between the start location and the shield parts. In order to save time, it makes sense to accumulate points by killing zombies in the area of the wolf have three limitations that can prevent you from completing objectives quickly. You have a limited amount of Afterlives, points available, and zombies. You can overcome these limitations by killing zombies in the proper areas, getting the most out of each Afterlife, and proper point 1Your objective in round one is to accumulate the maximum amount of available points for use in future rounds. You will also be picking up the M14 since it will allow you to avoid buying an expensive gun early in the your handgun to kill zombies. Shoot them five times and then stab them. Try to shoot the zombies in a line in order to save bullets. If you shoot them in a line you can shoot each zombie in the line an additional three times before stabbing you revive yourself open the cell door in the first room. Buy the M14. Wait until the zombies are through the windows and grab the double points power-up. Kill the zombies. After the last zombie is dead build a window before the round ends. If you do the previous steps quickly you should be able to get double points for boards you add. Open the door that leads to the center of the Cell Blocks. Round 2Your objective in round two is to continue to accumulate points while feeding the beast. As a side objective, you will also start to utilize your you still have handgun rounds, shoot each zombie eight times and then stab them. If you are out of handgun rounds shoot each zombie once with the M14 and then shoot to ContinueRead More From LevelskipLook for the case for the Acid Gat Kit on the table. Go to the center of the Cell Blocks, in the area that a red wolf head is painted on the wall. Throw your four grenades in the lava pit. You will get 20 points for each grenade. Kill the zombies, one at a time, in the area that the wolf will collect them. Wait until the wolf is done eating and has howled before killing the next zombie. Don't kill the last zombie or even shoot it. Shooting it one time can cause it to die if you move out of its range. Go through the room you started in and continue to the area by the front door of the Cafeteria. The Warden's Key might be in this area. Look for the case for the Acid Gat Kit. Go into Afterlife. If the Warden's Key is in this area lower it first. If it is not, skip to the next step. Go through the portal by the steps and power the door to the Showers. If your Afterlife meter is almost empty then skip the next step. Power the Voltmeter that opens the cell door. Revive yourself. Pick up the key if it was in this area. Go back to the center of the Cell Blocks. Open the Door that leads to the Warden's Office. Go to the closed doorway of the Warden's Office. The Warden's Key might be in this area. Look for the case for the Acid Gat Kit. Go into Afterlife Lower the Warden's Key. If the Warden's Key is not in this area then skip this step. Go through the second portal and power the Warden's Door. Go into the Warden's Office and give power to Speed Cola. If your Afterlife meter is almost empty skip the next step. Power up the Volt Meter that opens the cell door. It is located past the steps. Revive yourself. Pick up the key if it was in this area. Kill the last zombie. If the wolf is not completely fed, kill the zombie close to the wolf head. Stand by the double points that were in the cell door that you opened by the Warden's Office. Round 3In this round, your objective is to accumulate the points that you will need to open doors and ride the Gondola down to the Docks. You will also utilize your two Afterlives to power up multiple items. If the wolf in the Cell Blocks is not completely fed then make sure you finish it on this zombies by shooting them twice with your M14 and then stabbing until you see the first zombie and then quickly grab the double points and move out from the bottom of the stairway. Kill zombies until there are only two left. Do not shoot the last two at all. Open the door that leads to the top level of the Cell Blocks. Move to the electrical box on the top floor. Go into Afterlife. Power up Electric Cherry and the Gondola. Revive yourself. Take the Gondola to the Docks. Go to the lower level of the Docks and pick up the dolly for the Zombie Shield. Open the gate that requires the Warden's Key. Enter that area and enter Afterlife. Power up the Volt Meter that is next to the electrical box. Go up to the top level of the Docks and power up Jugger-Nog. Revive yourself. Pick up the Tanks for the plane. Kill the two zombies by the wolf head. Screenshot COD, Black Ops 2Screenshot COD, Black Ops 2The Docks and Citadel TunnelsThere are multiple objectives to complete on the Docks. By the time you reach this area of the map, your biggest limitation is will want to complete these objectives as soon as possible, but it is difficult to complete these within a specific round. You might need to stop between these steps in order to accumulate on the Docks you will want to watch your bullets and buy Jugger-Nog. Do not buy Jugger-Nog unless you have plenty of bullets or the ability to purchase a gun from the zombies by the wolf head until the wolf is fed. Open the door and enter the electrical room. Find the clamp for the Zombie Shield. Go into Afterlife and turn off the electricity to the three electrical panels. Revive yourself. Open the door to the Citadel Tunnels. Open the door to the spiral stairway Pick up the last part for the shield. Open the cage that blocks the Combo Switch. Go into Afterlife at the top of the spiral stairway. Enter the code in the Combo Switch. Collect the Rigging for the plane. Open the door in the Citadel Tunnels that is closest to Double Tap. Go back into the Cell Blocks. The Shield and Hell's RetrieverNext, we will finish the Zombie Shield and open Hell's Retriever. I prefer to build the shield in the Cafeteria because it is where I will eventually run a the door to the Cafeteria. Build the Zombie Shield on the Building Station. Pick up the shield. Open the door to the Infirmary. Pick up the acid bottle for the Acid Gat Kit. Pick up the Control Valve for the Plane. Enter Afterlife and open the Roof. Kill zombies by the wolf head in the Infirmary until the beast is fully fed. Go down to the Citadel Tunnels and equip Hell's Retriever. Screenshot COD, Black Ops 2The Plane and the Crystal SkullsWe want to get to the Bridge as early as possible. Getting there early will make it easier to upgrade Hell's Retriever and get the Golden Spork. If you have enough points accumulated you should also get a good weapon and your the door between the Citadel Tunnels and the Showers. Open the gate in the Showers that requires the Warden's Key. Go into the Warden's Office. Pick up the Part to the Acid Gat Kit. Collect the Crystal Skull. Open the gate and pick up the Engine for the plane. Go back to the Showers. Enter Afterlife and power up the Washing machine and Double Tap. Trigger the washing machine and survive the wave of zombies. Pick up the Uniforms for the plane. Travel to the Docks. Get the two Crystal Skulls. Go back to the Cell Blocks and get the Crystal Skull that is in the Cell. Build the Acid Gat Kit by Electric Cherry. Build the Plane. Get the Crystal Skull from the Roof. Pick up your Blundergat in the Warden's Office. Fly to the Bridge. Screenshot COD, Black Ops 2Screenshot COD, Black Ops 2Upgrading Hell's Retriever and getting the Golden SporkThe Golden Spork will allow you to clear zombies quickly out of your way. Combined with Hell's Retriever it gives you a method for killing zombies while conserving will want to get the kills you need on the Bridge, and then get back to the prison and finish these last two steps. If you upgrade your Blundergat it will automatically become the upgraded version of the Acid Gat when you use the kit to upgrade it at least 30 kills with Hell's Retriever. Upgrade your Blundergat in the Pack-A-Punch Machine. Go back to the prison using an electric chair. Revive yourself. Upgrade the Blundergat using the Acid Gat Kit. Throw Hell's Retriever through the poster. Enter Afterlife by the Warden's Office and zap the spoon. Throw Hell's Retriever at the spoon in the Cafeteria Stir the Bathtub. Throw Hell's Retriever into the lava pit Kill Zombies in the Showers with the Acid Gat until the end of the round. At the beginning of the next round enter Afterlife and pick up the upgraded Hell's Retriever. Revive yourself. Continue to kill zombies in the Showers with your Acid Gat until you hear the laughing. Go to the Infirmary and pick up your Golden Spork. Running a Train in the CafeteriaBy now you should be a walking arsenal. If your secondary gun is not upgraded then I suggest collecting the gas cans and going back to the Bridge. I also suggest buying Claymores and picking up a new Zombie Shield every time your's will now be able to run a train in the Cafeteria. This is where you should spend the bulk of the game. There are four zombie entry points, three windows, and the main entrance. Follow the tips below to utilize your weapons in order to increase your chance of achieving high a single zombie is in your path, stab it with the Golden Spork. Use Hell's Retriever as often as possible. Charge it while you are moving and then turn around and throw it towards the train. Aim for the head for maximum damage. Using this weapon will prevent you from running out of bullets in your other weapons. Don't kill zombies too fast. It can create a stream of zombies that will block your path. If you get into trouble, run out of the room and trigger the Acid Trap. If you are using heavy guns hold a Claymore in your hand when gathering a train. This will allow you to move faster, and you can drop the Claymore if you run into trouble. If you are cornered shoot the zombies with your Acid Gat. Then pull out your Zombie Shield to protect you from the acid. If Brutus arrives, don't panic. You can run him around with your train. Use Hell's Retriever to take him out quickly. Aim for the head. Minecraftexprt14 on October 13, 2016That is helpful, but you are missing something, so I'll tell them. Get any kind of sniper, go to the bridge, and aim at the fireworks. Some people may have done this, so, HUSH, if you have done this, of on September 29, 2016Protip You can get the blundergat from the box before doing crystal skulls and then by doing that you can have both the acid gat and the on January 01, 2016When i stab i alwaRyan from Manchester on June 21, 2015New to this game, but looking forward to applying your strategy. Thanks.DJohn Reid-Roberts from Boston, Massachusetts on May 05, 2013Hmm looks like I have some new competition on here ; haha
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watch 0140 The Sandman Will Keep You Awake - The Loop Call Of Duty Black Ops II is the second Black Ops. It is the first Call of Duty game to ever introduce DLC weapons with the Peacekeeper mk 2 in Dlc 1. There were a total of 10 maps TranZit, bus depot, town, farm, diner, Nuketown Zombies, Die Rise, Mob of the Dead, Buried and Origins and multiple game modes survival and grief as well as turned which was the exclusive mode for diner. Black ops 2 was the first game to break away from using the original crew. On Tranzit, Die Rise, and Buried, they had the tranzit Crew Misty, Marlton, Samuel, and Russman as well as different government organizations The CDC and CIA. There was also him and denizens for tranzit, the jumping jacks for Die Rise, and the giant for Buried these are all bosses, excluding the giant who is a friendly AI. For Mob of the dead, they had the crew of Michael "finn" O'leary, Salvatore "Sal" DeLuca, Al "The Weasel" Arlington, and Billy Handsome a non-playable enemy of Brutus was introduced as a boss zombie. Mob of the dead is were Modern zombies was born and first took shape. Then there was Origins which is where Modern Zombies took over. There was the origins crew the younger versions of the original crew from another universe and they had a new starting weapon The mauser, they had the staffs Fire, Wind, Ice, and lightning, there was the tank, the maxis drone, the zombie shield, the generators, the 115 fist with it's elemental upgrade, the Crazy place, and more.Zombies updated Dec 16, 2014. Call of Duty Black Ops 2 now uses the Multiplayer engine for Zombie Modes. It features new and extensive Stats-tracking, as well as improved Leaderboards for
Voici une astuce bien utile pour les malchanceuxeuses qui n'obtiennent jamais de bonus "munitions max"! Vous n'aurez dorénavant plus rien à craindre. Pour toute autre information, consultez le guide complet du mode Zombies saviez déjà qu'il était possible de récupérer deux cuillères dans Mob of the Dead. Seulement, leur utilité nous était encore inconnue. Mais à présent nous savons qu'il est possible, après avoir récupéré les deux cuillères, d'obtenir la cuillère dorée! Cette dernière remplacera votre couteau et pourra one shot les zombies jusqu'à la manche 30 environ. Son obtention se fait de cette manièreÉtape 1 Obtenir le Tomahawk par vous-même comment procéder en lisant notre article dédié à ce sujet Le Tomahawk 2 Récupérer les deux comme pour l'étape numéro 1, vous pouvez consulter notre article Les cuillères pour savoir comment y n'oubliez pas d'appuyer sur X carré pour PS3 lorsque vous vous trouvez devant la baignoire contenant la cuillère! Cette dernière doit disparaître. Une fois cela fait, vous pouvez passer à l'étape 3 Se procurer l' devez bien évidemment au préalable vous munir du Blundergat. Une fois cela fait, améliorez-le en 4 Kills à la cette étape, il vous suffit de tuer des zombies à la laverie durant plus ou moins une manche. Mais attention il es impératif de tuer les zombies avec l'Acidgat! Faites cela jusqu'à entendre un ricanement de 5 La cuillère devant la baignoire à l'infirmerie et interragissez à nouveau avec X pour Xbox, carré pour PS3. Une main sortira du sang dans la baignoire. Dans cette même main se trouve la fameuse cuillère dorée!-Petite anecdote peut-être pensiez-vous que l'idée de la cuillère servant d'arme blanche n'était que le fruit de l'imagination des développeurs? Et bien dans ce cas, vous vous trompiez!Il s'agit en réalité d'un clin d'œil à une histoire s'étant déroulée par le en 1940. Un homme du nom de Henri Young, prisonnier sur l'île d'Alcatraz, assassina Rufus McCain, avec qui il avait tenté de s'évader un an auparavant. Il le tua en lui plantant une cuillère dans le cou. Il avait récupéré cette dernière à la cantine de la prison. Ses motivations demeurent, encore à l'heure actuelle, film a d'ailleurs été réalisé sur base de ces faits. Ce dernier est intitulé "Meurtre à Alcatraz" et a été réalisé en 1995.
Salutà tous ! Voici une vidéo sur Mob of the Dead, une carte zombie sortie dans un des DLC de Black Ops 2. On se retrouve dans la salle de jeux de notre Gam
Mob of the Dead AKA Alcatraz Island is the main Zombies map featured in the DLC Pack, Uprising. The map is set in Alcatraz Prison around the 1930's. It features four Hollywood Mob characters Ray Liotta, Chazz Palminteri, Joey Pantoliano and Michael Madsen. advertisementFor a list of Easter Eggs for this map, see the Mob of the Dead Easter Eggs MechanicA new feature, or mechanic, for Mob of the Dead is the Afterlife. When downed, or when you interact with a power box, you will be able to enter the Afterlife. While in the afterlife, you can walk, levitate, shoot electricity and revive yourself for up to 60 seconds or shorter. Use the blue symbol at the bottom of the screen as an afterlife length meter. Any longer, and you will go down and will need a team mate to revive you. Make note If you down yourself when interacting with a power box, you will keep your perks when you revive. However, if you are downed by zombies, you will lose all perks when revived! The number at the bottom right corner of the screen will show how many Afterlifes you have left. At the end of each round, one more will be added, up to a max of three. If you have a Afterlife when you get down you automaticly go to Afterlife. The electricity that you fire does not kill zombies, but teleports them elsewhere. Electricity can also be used to power up volt meters around the map for various utilities. In fact, this is the map's only source of power until you fly over to the bridge. Once someone or the whole team makes it to the bridge and Pack-A-Punch machine, all machines will turn on. advertisementLook for doors around the map with the same Afterlife symbol on them. When you enter the afterlife, you will be able to walk through these doors without a problem. Any other doors are impenetrable. New Creature BrutusBrutus is a new Zombie in Mob of the Dead. It's basically a bigger and stronger version of the normal Zombie. It stomps around, shaking the entire screen, then walks up to a player and hits them like a normal zombie. The damage they do is the same as a normal zombie, but the damage they can take is much more. After killing Brutus, he will drop a Power-Up. Map Walkthrough This is a quick map walkthrough for Mob of the Dead. It's a guide on how to get to each part of the map, find all weapons, find all perks, and will be updated with trap upgrade part locations. If you want to know how to accomplish certain achievements or trophies, see the Uprising Achievements and Trophies page. Some of the pages make it much easier to find specific things instead of reading through this whole map walkthrough. Library / D-BlockThe game starts out all players in the Library and D-Block. You will have to revive yourself while in the Afterlife. Notice the blue doorway with the voltage meter nearby. This doorway is only available while in the Afterlife. When you're alive again, it will be a normal door. Charge the voltage meter inside while in the Afterlife to open the cell with the Double Points Power-Up. advertisementD-Block has the M14 on the wall for 500 points, and the library has the Olympia on the wall for 500 points. Like usual, these are the starting weapons. If you wish to leave the area, you can buy a door at one of the ends for 1000 Points a buy them if you have nothing else espcialy the M14! Weapon Price Location Olympia 500 In Library M14 500 In D-Block Both doors lead to the main Cell Block, but they are at completely different ends. The cell block is massive, and leads to other areas of the map and other weapon wall spots. The door from D-Block near the M14 will lead to a long hallway. Follow this hall until you reach B-Block. The door from the Library near the Olympia will lead directly to C-D Street. Cell BlocksThe Cell Block is the big, square area in the middle of the map. It's basically the central point to all other areas. One side is C-D Street, the middle area is known as Broadway, and the far end is known as Michigan. One side between C-D Street and Michigan is called B-Block, and the other side must be A-Block. B-Block and MichiganadvertisementTaking the path from D-Block will lead to B-Block. The catwalk path ends at a door near the middle of the cell block, which can be purchased for 1000 Points, or you can jump down to the Cafeteria and Showers Doors on the ground floor. The door on the catwalk will take you to the middle of the Cell Block, also known as Broadway. If you like, you can also jump down off the catwalk Michigan side and head towards the other end of the Cell Block – possibly named A-Block. The other end has a door to the Warden's Office and the Citadel Tunnels. The Tunnel's door can be bought for 1500 Points, but the Warden's Office must be opened in the Afterlife. Enter the Afterlife, jump through the symbol above the Warden's Office, follow the path to a volt meter and charge it to lower the Warden's Key above the office. Anyone can then grab the key to open the office and certain other locked boxes or doors around the map. Across the hall from the Cafeteria door is the MP5 wall spot. Both the door and the MP5 can be bought for 1000 Points each. Scroll down to the Cafeteria header for more info on that room. Weapon Price Location MP5 1000 On Cell Block wall across from Cafeteria To access the Showers, you must enter the Afterlife, go through the door directly to the left of the MP5, and zap a voltage meter to open the door. Broadway and C-D StreetTaking the path from the library will lead to C-D Street. It's a small area since everything is blocked off, but it leads directly to the second floor area in the middle of the Cell Block, also known as Broadway. The second floor Broadway has the B23R wall spot. This weapon can be purchased for 900 Points, which is much cheaper than past maps. Next to it is a door that can be opened for 1000 Points. This door will lead out to the Michigan side of the Cell Block. Information on the doors available on that side is right above this section. advertisement Weapon Price Location B23R 900 Second Floor Broadway Cell Block Near the middle area of Broadway is a Hound Emblem. This is one of three locations that go towards Feed the Beast and unlock the Hell's Retriever. Back towards C-D Street is a set of stairs up to the third floor of C-D Street, Broadway, and Michigan. The only thing towards Michigan is the Gondola. This Gondola can be rode down to the docks for 750 points after the volt meter has been charged up. After it reaches its destination, it can be taken back up to this area for another 750 Points. The third floor also has a new Perk-A-Cola machine called Electric Cherry. It can be bought for 2000 points, and discharges electricity from the user each time they reload. Behind the machine is a Workbench location. Follow the path behind the workbench to a door to the Infirmary. This door costs 1000 Points to open. Warden's OfficeadvertisementThe Warden's Office is located around the Cell Blocks, on the Michigan / A-Block side. The door cannot be bought with points like all other doors. To open this door, enter the Afterlife, jump through the symbol above the Warden's Office, follow the path to a volt meter and charge it to lower the Warden's Key above the office. Anyone can then grab the key to open the office and certain other locked boxes and doors around the map. With the door open, the Fan Trap can be used for 1000 Points. This activates fan blades at the door which will kill anything that comes into contact with it, or it will just down players. Further into the office is an Uzi wall spot. Buy this weapon for 1500 Points. Weapon Price Location Uzi 1500 Wall To the right of the Uzi is a door with electricity surging through it. This is the only locked thing in the prison that cannot be immediately unlocked with the Warden's Key. To unlock this, you must go down to the generator room and overload three generators. Behind the electric door is a Plane Part. In the rooms to the left of the Uzi is a Mystery Box spawn and the Speed Cola machine. CafeteriaThe Cafeteria is a room that can be accessed through the B-Block near MP5 part of the Cell Blocks, or through the Infirmary. There are two doors that can be purchased for 1000 each to reach this area. advertisementAfter the door to the Cell Block is opened, an Acid Trap can be used for 1000 Points. This will shower acid near the entrance for about 30 seconds. The trap will kill anything that comes into contact with it, or it will just down players. This is the first area the Mystery Box usually spawn at, but not always. It can be found on the left side of the room. At the back of the room is both a Claymore and Workbench. The Claymores can be purchased for 1000 Points. This particular Workbench is used to build the Acidgat Kit. This allows players to convert the Blundergat into the Acidgat, unlocking the Acid Drip achievement / trophy. There are three parts that must be built on this specific table One part is located directly after the library starting areaOne part is located in the Warden's OfficeOne part is located in the Infirmary Weapon Price Location Claymore 1000 Back Wall InfirmaryThe Infirmary can be reached through the Cafeteria or through a door on the second floor of the Cell Block area, right behind the Electric Cherry machine. Each door costs 1000 Points. The first area is a mix of small rooms, one being covered in tiles. Enter the Afterlife to find an open door in the tile covered room. This door leads up to the roof, where a volt meter can be charged to gain access to the rooftop. advertisementFurther into the Infirmary is another Uzi wall spot. It can be purchased for 1500 Points. Near it is another Mystery Box spawn location. Weapon Price Location Uzi 1500 Wall Another Hound Emblem can be found in the same room as the Uzi, just left of another Plane Part in a box. To open this box, you will need the Warden's Key. The room next to the locked box is another Perk-A-Cola Machine Deadshot Daiquiri. Charge it up and gain access to it for 1200 Points. At the other end of this room is the set of stairs up to the roof. Another door is also in this area, but it leads down to the Cafeteria, and must be bought with 1000 Points. RoofThe roof is a completely empty area. It forms a circle, so it will be hard to get trapped. This is the area the plane must be built for No One Escapes Alive. Build the plane to fly over to the Bridge. Citadel TunnelsadvertisementThe Citadel Tunnels can be accessed via a door on the Michigan side of the Cell Block, or through the Showers. The door from the Cell Block costs 1500 Points to open. Near the entrance is the Double Tap II Root Beer Perk-A-Cola machine. Right after the perk machine is a wall with three Hound Emblems on it. After feeding all three hounds, this wall will open up, and the Hell's Retriever will be available inside. Down the hall is the R870 MCS on the wall for 1200 Points. Near the weapon is a room with another Mystery Box spawn. This same room also has a door that leads down to the Docks. This door must be bought for 1000 Points. Weapon Price Location R870 MCS 1200 Down hall Another door at the end of the first set of rooms can be bought for 2000 Points, and leads out to the Showers. ShowersThe Showers can be accessed in two ways. The first way is through a door for 2000 Points from the Citadel Tunnels. The second way is a bit more complex. When at the B-Block side of the Cell Block, enter the Afterlife and head through a door just to the left of the MP5 spawn. Follow the arrows to a volt meter and charge it up to open the doors to the Showers. advertisementThe shower room is a square, medium-sized room. The middle area is completely blocked off, forming a circular path. At one end is an R870 MCS wall spot for 1200 Points. At the other end is a locked gate. Use the Warden's Key to open this gate and access the washing machine. Charge the volt meter near the machine while in the afterlife to get the machine running, then interact with it to start a quick cycle. When the cycle is done, interact with it again to get another Plane Part. Weapon Price Location R870 MCS 1200 Back wall Citadel Tunnels to DocksThese tunnels are still technically the Citadel Tunnels. It's a semi-long spiral path down to the Docks. At the bottom of the area is a box that can only be unlocked with the Warden's Key. Go into the Afterlife at the top of the spiral stairs and make note of the three numbers on the walls on the way down. Zap each volt meter in the formerly locked box to match the numbers on the walls. This will activate the elevator in the middle of the room. Quickly you are timed head down the tunnels and make a left to the elevator opening to grab another Plane PartAt the bottom of the tunnel is a door worth 1000 Points. Open it up to find another Uzi wall spot. Further down are two paths to two doors. One door worth 2000 Points leads to the docks, and the other doors worth 1500 Points leads to the Generator room. Weapon Price Location Uzi 1500 Wall at bottom advertisementGenerator Room Near DocksThis is a small room with several generators. It can be accessed through the Citadel Tunnels or the Docks. Both set of doors can be purchased for 1500 Points. Inside this room is another MP5 wall spot for 1000 Points. Weapon Price Location MP5 1000 In middle of room On the side of the room is a door that can only be entered while in the Afterlife. First, go through this door and shock a generator to overload it, then shock two more generators in the main room to disable the electric barrier on the door in the Warden's Office, allowing you to use the Key to obtain another Plane part. DocksThe Docks can be accessed through the Generator Room or through the Citadel Tunnels. The gate from the Tunnels costs 2000 Points to open, but the door through the Generator Room costs 1500 Points to open. Near the gate is the Jugger-Nog machine. After charging it up, the beverage can be purchased for 2500 Points. advertisementFurther ahead of the Perk-A-Cola machine is the Gondola. This can be rode for 750 Points up to the third floor Cell Block, but it must be charged first like all other machines. Another path down towards the docks is located near the Jugger-Nog machine. A long set of stairs can be taken, or you can jump off a bridge. Near the bottom is a Workbench near the Generator Room's door. This is also the place where the third Hound Emblem is located. This particular workbench is the place to create the Zombie Shield. There are three parts needed to build this item One part is located around the docksOne part is located in the generator roomOne part is located in the tunnels down to the DocksFurther down the path is a new weapon on a wall the M1927. This weapon is the Thompson Submachine Gun with drum magazine. It can be bought for 1500 Points. Weapon Price Location M1927 1500 Bottom of Docks To the left of the M1927 is a locked gate. Use the Warden's Key to open this gate, switch to afterlife, zap the volt meter right inside the gate to open another gate, and grab the Plane Part inside the newly opened gate. advertisementThe path then makes a U-Turn to a dead end where another trap and Mystery Box spawn is located. This trap is the Tower Trap, and can be activated for 1000 Points. Using this trap will activate automated snipers at the top of the tower. The snipers will headshot several zombies, instantly killing them. This trap can be upgraded if someone is in the Afterlife after the trap is activated. A Voltage meter will appear above the trap, allowing a player in the Afterlife to charge it. The Sniper fire will change to RPGs when upgraded. If this trap is upgraded, and the other two traps are used in the Warden's Office and Cafeteria before round ten, all players will earn the Trapped in Time achievement / Trophy. BridgeThe Bridge is a medium-sized area that can only be accessed after building the Plane on the roof. Get on the plane and fly it over to the bridge where the Pack-A-Punch Machine is located. Beware Brutus spawns more frequently here and sometimes more than one use a ray gun to easily dispatch them. Zombies will still spawn and attack you. After a minute or so, four electric chairs will show up in this area. Use them to return to the Library / D-Block of the Prison with all your weapons and perks intact. The plane can then be refueled by finding gas cans, where the original plane parts are located, and can be used to return to the Bridge. Up Next Alcatraz Island - Cell BlockWas this guide helpful?In This Wiki GuideCall of Duty Black Ops IIAn entry into the blockbuster first-person shooter franchise, Call of Duty Black Ops II brings players back into the shadows for another Black Ops mission assignment.SKZBHpx.